Turbo Game Engine Takes Off on Eclipse
Turbo Game Engine Takes Off on Eclipse
Turbo Game Engine Takes Off on Eclipse
Turbo Game Engine Takes Off on Eclipse
Turbo Game Engine Takes Off on Eclipse
Turbo Game Engine Takes Off on Eclipse
We are excited to announce that Turbo will be launching on Eclipse. Developers building onchain games can now access an easy-to-use, low-code 2D game engine that enables anyone to build and deploy games.
This partnership is a significant milestone in Eclipse’s gaming ecosystem and supports our vision of building a vibrant game developer community to launch Eclipse native games that uniquely benefit from our high-performance execution environment.
“Eclipse’s approach to high throughput low latency performance is foundational to the future of web3 games. We’re enthusiastic about working together to empower the next generation of game developers and gamers.” - Julian Moncada Co-Founder of Turbo
What is Turbo?
Turbo is a next-generation 2D game engine built for making games fast. Turbo aims to make it possible for anyone to create a game in any genre in < 24 hours that can run on any platform or device. It uses WebAssembly + WebGPU, so it can run anywhere (even headlessly). In addition, games hot-reload whenever code, shaders, or sprites are modified, and Turbo’s built-in APIs are aimed to help you create games with minimal code.
Turbo on Eclipse
By launching Turbo on Eclipse, builders can develop onchain games that utilize Eclipse’s high-performance and low block times. On Eclipse, games built with Turbo can finalize state transitions in under a second given Eclipse’s 400ms block times, and onchain transactions will benefit from Eclipse’s isolated fee markets and parallel execution, meaning that regardless of any other pieces of hot state across the network, game state transitions and in-game transactions will still occur with low fees.
Call for Game Developers (Or Even Non-Developers)
With Turbo, creating a game is as easy as referencing a few lines of code in Turbo’s documents, and changing certain variables. If you have a simple 2D game idea, you can build an onchain game using Turbo (if you can dream it, you can build it). If that’s still too complicated for you, Turbo has created an AI agent, Turbo Game Developer GPT, as a starting point for your game creation. If there is a game that you have always wanted to create, whether that be a game centered around your favorite memecoin, your favorite crypto character, or an NFT collection, Turbo enables you to create that game easily. Check out their website for resources to get started.
Turbo
Turbo is building a game engine that empowers developers to create and deploy games up to 100x faster than traditional engines. Its decentralized live services network allows both Web2 and Web3 developers to trustlessly launch online games without transaction limits. Developers can kickstart their projects with a single command, leveraging tailored templates to build everything from simple Web2 games to multiplayer Web3 titles. Turbo's modular tools offer unparalleled flexibility, enabling deep customization of assets, gameplay mechanics, and even the game engine itself. Its decentralized validator network ensures secure, scalable multiplayer gaming with real-time trustless anti-cheat and decentralized trusted execution runtime. Seamless integration with the Solana blockchain unlocks Web3 features like wallet passthrough, payments, and on-chain game state. Learn more about Turbo at their website.